Spresense SDK Library v3.4.5-e9a4f17
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PlayerCommand Struct Reference

#include <audio_player_api.h>

Collaboration diagram for PlayerCommand:

Public Attributes

uint8_t player_id
 [in] target player id Use AsPlayerId enum type
 
union { 
 
   AsActivatePlayer   act_param 
 
   AsInitPlayerParam   init_param 
 [in] for InitPlayer (header.command_code==AUDCMD_INITPLAYER) (Object Interface==AS_InitPlayer)
 
   AsPlayPlayerParam   play_param 
 [in] for PlayPlayer (header.command_code==AUDCMD_PLAYPLAYER)
 
   AsStopPlayerParam   stop_param 
 [in] for StopPlayer (header.command_code==AUDCMD_STOPPLAYER)
 
   AsRequestNextParam   req_next_param 
 
   AsSetGainParam   set_gain_param 
 [in] for Adjust sound period (header.command_code==AUDCMD_CLKRECOVERY)
 
   AsDeactivatePlayer   deact_param 
 [in] for deactivate player (header.command_code==AUDCMD_SETREADYSTATUS)
 
};  
 

Detailed Description

PlayerCommand definition


The documentation for this struct was generated from the following file: